Up to 5 carried possessions can be protected in a ‘lose all possessions’ outcome (excluding shards)įast travel permitted through fully explored routes Stored possessions can be accessed from all owned townhouses (excluding shards)Īll temples can arrange resurrections (mirror Tyrnai pricing) SO, for anyone that wants a more forgiving ruleset, I’ve written the below on a post-it and put it in the rules sections of my books.Īlso interested to hear of other rule modifications that I’ve yet to consider! I know that modifying rules can be controversial, but I also think it’s better to agree on a set of rules upfront rather than allowing yourself to ‘cheat’ in the moment. To add to that, most challenge requirements are so high that even my highest skills often require an average or better roll to succeed. For example, the negative outcome for a roll in Fabled Lands is very frequently “lose all your possessions / money”. I love the game book concept/format, but sometimes they can feel really punishing. I’m just starting the Fabled Lands series now. Quests, stats, lots of gear+upgrades, skills, puzzles, story and adventure.Hey, guys - first, I want to say that I’m pretty new to game books, having only read the first Bloodsword and played the first 3 Sorcery! apps. It's just one of those things.Īs someone who plays games, I would recommend the Destiny Quest gamebooks start with the 2nd book. I know the guys who write these books just don't make any real money from them so I don't blame them for not finishing it either. The last time I put in a lot effort to go somewhere and stick within the map of the book I was reading, only to be told to go to book 12. What stopped me reading Fable Lands was 3 times I was told to go books that will never be written. It just turns out to be a lot of trial and error (which means deaths + restarts) as well as not expecting to 100% everything, which isn't as fun but remember how old these books are, also the books are not complete. Also were some quests/places I never worked out. There was a quest that seemed a simple fun quest in book 1 and I could not work out where to go but it turned out it was later completed in Book 4 or 5. I read these like 6months ago, if I remember right I had the same problems as you and I also play video game RPGs.įinding where to go can be a pain, and that is if you find a quest to start with. But don’t abuse it! Hope this helps you a little op! If you keep getting beat down it’s not all that fun to play. When I play every so often if I’m close on my dice rolls I’ll just say it was successful. Lastly if you’re not enjoying yourself I would fudge your dice rolls every once in awhile. So all in all I’d take some notes if you aren’t already. No doubt you’ll eventually be burned but that’s all part of the story.įor example I’ve gained a lot of shards from taking a chance or choosing something risky or really good armor and weapons. By not choosing a riskier location or action you might be selling yourself short. The ones I’ve completed I make a note of the quest, details, items and potential locations. Based on choices or poor rolls I’ve made some quests are incomplete able and I don’t mind. Instead, you're supposed to wander around and explore, and your reward for doing so is to find the item/earn the title/etc that allows you to go back and complete a previously-discovered quest.Ĭurrently playing Fabled Lands and have completed a couple quests. The conclusion I've come to is this: In Fabled Lands, you aren't meant to easily find and complete quests. So maybe I'm missing some fun content that way also. I also realized that I tend to 'play it safe' and avoid some of the more interesting locations out of fear of losing my character (or wasting a resurrection deal). Either that, or I arrive at the indicated location but I'm turned away because I don't have a certain item or title (and no idea how to attain it).Ĭoming from a background in video game RPGs (where you walk into a tavern and leave with a handful of new quests), I'm wondering if I need to adjust my expectations a little. I have no trouble finding codewords/items/rumors that are clearly meant to lead me toward quests, but they often don't give much information about where to go. I've played for about 10 hours, and during my misadventures I've only managed to find a handful of quests I was able to complete. The problem I'm having is figuring out how quests work. That seems to be the biggest hurdle for new players. I'm relatively new to gamebooks, but I loved CYOAs as a kid, so I recently bought physical copies of the entire Fabled Lands series.Īfter a few deaths, I was able to find some reliable places to get early items and gold.
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